Elite Dangerous When Map a System Can You Never Get Credits for It Again Ever

Community Goal
Cooperate with Commanders en masse to reshape the galaxy.
— Official Description[1]
Customs Goals allow the customs to work together on an ongoing projection within a system. Information technology drives players to a item space to come together or wage a disharmonize. Players tin participate by travelling to a arrangement where a goal is available and joining via the Mission Board. After joining the player can view goal objectives, participation and completion via the "Transactions" tab of the ship'due south left side panel.
A list of active Customs Goals can be constitute on the official website. Each Community Goal is accompanied by an in-depth explanation mail service on the forums that volition explicate any unique participation mechanics and bonus rewards.
Contents
- ane Overview
- 1.1 Contributing
- ii Rewards
- 2.1 Thespian rewards
- 2.2 Global rewards
- 3 Notes
- iv Videos
- 5 Gallery
- six References
Overview
Earlier a player tin contribute to a Community Goal, they must sign upwards for it in any Mission Board. Whatever contributions made at a Customs Goal host station or megaship volition not count towards the Community Goal if the contributor is non signed up. Each Community Goal has tiers. The more tiers achieved through the mission, the college the reward; this usually means participants will receive more credits or a related bonus reward, but in some cases the tier will also decide the calibration of the global advantage. For example, in a CG that involves constructing v starports, edifice all 5 may require reaching tier 5.
Community Goals end when the highest tier listed has been reached or the time limit ends, whichever comes outset. Some Community Goals, such as those involving 2 factions in a conflict, may accept their maximum tiers gear up well beyond the community's ability to complete them in order to ensure that they run for the entirety of the time limit.
Contributing
Depending on the blazon of CG, the method of making a contribution may differ.
CG Type | Contribution Required | Where to Turn-in |
---|---|---|
Trading | Commodities | Bolt Market |
Rares Trading | Rare Commodities | Bolt Market |
Salvage | Commodities | Authority Contact or Search & Rescue Amanuensis |
Smuggling | Commodities | Blackness Market |
Exploration | Star system and planetary browse data | Universal Cartographics |
Data/Materials | Encoded Materials, Manufactured Materials, and/or Raw Materials | Research Contact |
Bounty Hunting | Bounty Voucher | Authorisation Contact |
Conflict | Combat Bond Voucher | Combat Bond Contact |
Anti-Xeno | Thargoid Bolt and/or Manufactured Materials | Research Contact |
Rewards
CGs always reward a number of credits depending on the CG tier reached. Boosted global and role player rewards may be offered, and may be restricted to certain participation levels. Credits are normally distributed equally before long every bit a CG completes or its time expires, while other rewards may be distributed on the starting time 24-hour interval following the CG'due south full calendar week, or at later dates. Advantage distribution does not occur for all players simultaneously, and then some players may receive their rewards subsequently than others. All player rewards are made available at the CG's host station.
If a role player does non claim their CG rewards within two weeks, whatsoever credits they earned will be automatically added to their rest. Other rewards volition remain bachelor for pickup or transfer at the CG host station indefinitely.
Player rewards
- Credits (based on the completion tier of the CG and the participation tier reached by the actor)
- Discounts on ships, modules, and commodities
- Unique ship decals
- Unique ship paintjobs
- Organization permits
- Technology Broker unlocks
- Modules with two Engineering modifications
Global rewards
- Determining the outcome of a story result (such equally ane faction prevailing over another in a conflict and gaining command of a system)
- Structure of new stations, megaships, surface ports, installations, or settlements in one or more systems
- Expansion of services offered at an existing or planned station or surface port
- Upgrading an existing outpost into a total-sized starport
- Addition of new commodities or rare bolt
- Addition of new modules for auction in station outfitting services
Notes
- Customs Goals were the headline feature of Aristocracy Dangerous update 1.1.
- Players tin can submit proposals for new Community Goals by contacting Frontier'due south community team.[2]
- The very first Community Goal was to construct the Orbis starport Unity in the New Yembo organisation. The campaign ran from February 10, 2015 to Feb 17, 2015, and the starport was added by March 5, 2015.[three] [four] [5]
Videos
Elite Unsafe one.1 update - release trailer
IPC - The Good Guys
A Pirates Life Aint Piece of cake
Aristocracy Dangerous - IPC Combat Patrol (PVP)
Gallery
A calorie-free in the dark, story driven community goal
References
- ↑ Aristocracy Unsafe: Community Goals
- ↑ Customs Goals, Minor Factions, and Condign a Power thread on official forums
- ↑ GalNet: Yembo-Crowdsourcing Required to Aid Build New Station
- ↑ GalNet: Station Construction Now Underway
- ↑ GalNet: Unity Starport Officially Opens in New Yembo
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For additional data most the development of Elite Unsafe and planned content, run into Evolution Plans. |
Source: https://elite-dangerous.fandom.com/wiki/Community_Goals
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